hansen creativ Second Life for training course projects in the virtual area uses

Virtual class room of hansen creativ (openPR) - Second Life is suitable outstanding around supraregional project teams communicate with one another to let. In particular with the presentation of product Designs in the three-dimensional area the virtual world of the Secondlife is suitable outstanding, in order to let project team coworkers come together, without having to rise directly into an airplane.

So that pedantically over a keyboard does not have to be communicated, a Voice of over IP connection can be manufactured, then additionally the audio data and if necessary also video data of the material world conveys. In this triad at media Secondlife has the advantage that one can work nearly spielerisch together and use for example the virtual area for product presentation.

Naturally hansen creativ the use of conference rooms in Second Life offers also its customer and organizes in this connection complete conferences and Meetings in Secondlife. In particular for institutions for education this form of the conference in the virtual area is suitable outstanding over eLearning projects economically to advance.

Further information over hansen creativ and Secondlife under:
www.hansen-creativ.de/secondlife.htm

hansen creativ e.K.
New barrier 10
20354 Hamburg
Tel.: 0800 - 10001110
Partner: Claas Hansen

hansen creativ 1996 based and cared for meanwhile numerous enterprises begun of the small “i AG” up to the multinational company approximately around marketing, communication and management consultation. Among the Produktportfolio all elements of the classical Marketingmixes as well as Research and Eventmarketing rank.

Second Life is a virtual world - a durably existing 3D-Umgebung, which creates completely from its inhabitants and one develops further. In this enormous and fast growing on-line world you can practically everything create or become, which you can think of. By the integrated Tools for the contents production no borders are set to your creativity, and you can provide objects in real time and in co-operation with others. An unbelievably detailed, digital figure („Avatar ") makes it for you possible to express by numerous attitudes your personality in Second Life in various way. The close-to-reality simulation of environment physics in Second Life, which is implemented on a Backbone from hundreds connected computers and with the population grows, lets you dive into a life-genuine, interactive world, which covers several ten thousand hectares. They can sketch and sell 3D-Inhalte, acquire and cultivate country, and you can make virtual money in form of a micro currency, which can be exchanged into material money. In other words: They can develop a genuine own enterprise within Second Life. (Source: www.Secondlife.com)



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OpenPR - http://openpr.de/news/118733/hansen-creativ-nutzt-Second-Life-fuer-Schulungsprojekte-im-virtuellen-Raum.html




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